

Although articles such as items and skills will remain somewhat relevant to Wurm Unlimited, the Wurmpedia will only be supporting these for Wurm Online. Articles dedicated to Wurm Unlimited will bear the relevant logo. The Wurmpedia is a resource dedicated to Wurm Online, however since much of the content is shared we will attempt to provide some helpful information on the tools and systems made available to players through the release of Wurm Unlimited. Instead players are able to host their own servers, either locally or on a dedicated machine, so that they may have their own private world with their friends or even open the world publicly for everyone to enjoy.
#WURM UNLIMITED MAP SIZES CODE#
Wurm Unlimited is the second game to be released by Code Club AB and features much of the same content as Wurm Online but is not linked to the official servers. This would create additional (and risky) way of earning for non-fighter players.0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z This way players will be able to travel significantly faster and safer than on foot but still risk to be attacked and robbed.Īdditionally to diligences there can be introduced infrastructure of public roads and guard towers situated along the roads, which act like NPC guards in guard areas.Īny player with appropriate skill can bring resources and repair these roads and towers and then receive reward proportional to work done from magistrate NPCs in cities. WGenerator allows you to generate maps for Wurm Unlimited with a large amount of. Players can't control it, but can use their weapons to fight of typical Mortal players highwaymen. Map size: km Base level: m Height scale: Reference height scale: 100. Once you sit in, stage-coach departs and doesn't stop until it reaches destination. In a dialog with NPC you set destination and some options and a stage-coach is spawned inside building and drives out for an appropriate sum. In any NPC city there would be a building like stables with NPC near it. Instead of portals there should be NPC diligences, that players can hire at any settlement. I have a better proposition, which is more alone the lines of Mortal Online spirit.
#WURM UNLIMITED MAP SIZES PLUS#
#WURM UNLIMITED MAP SIZES FULL#
At this point why bother making a full map for 10000 players, if the main game is just conquest and keep some spots on the map. King of the hill game mode: if not guarded portals are going to be claimed by guilds and non-stop wars will be going on.Destroying player markets, teleport means fast and secure trades, less risk same reward = shit economy.So why should SV bothered to make a bigger map? Making game world emptier, cause no more people traveling around.I expected this kind of thread to came up at this point, but i couldn't expect it coming from and old MO player. MO1 went for realism in most of the wrong places and hopefully that doesnt happen in MO2. Its not fun running 5 hours to get somewhere just like its not fun looking at an extraction timer for 2 hours, taking 5k falldamage when dropping 1 meter and running boulders for 6 hours to siege a 30 mil HP keep. Sure it might be but that doesnt make the mechanics good or "fun". The game had elves casting magic but by god the fucking mounted combat should 1 shot you cause thats realistic. You will have the dumpster tier parts of the map that will most definitely be dead, actually get some life because you dont have to actually spend 5 hours getting there.Īt the end of the day, one of the biggest faults of MO1 was the whole "realism" argument.

I suggest adding portal chambers kind of like Darkfall, lets say you have 1 in each corner of the map and 1 in the middle, this will make getting around less tedious and actually make the world more alive. That was the SMALL map, imagine traveling to Meduli from GK on this map. If you lived in GK in MO1 and had to go to Meduli, that was a long ass, boring trip even on a fast lykiator. So as most probably have experienced at this point, the map is big, a lot bigger than MO1.
